Team Development: Plan for Failure to Achieve Success
The best way to grow as individuals and technicians on your church tech team is through trial and error.
Team Development NewsTeam Development: Finding Tasks As a Means to Empowering Staff Team Development: Finding Your Creative Potential Team Work: A Look Back at 8 Articles Diving Deep Into the Topic Team Development: The Three C’s Around Developing A Strong, Healthy Group
Team Development ResourceSurvey: The State of the Church Tech Director
Download and review this in-depth report that profiles and measures the current role of more than 400 church tech and creative directors from churches across the country.
I often hear stories about church leaders who won’t let the sound team “turn any knobs” on the mixing console.
The leaders expect a great music mix to happen every week, simply because it previously sounded great one time. Or perhaps there was one lucky service where none of the mics had any feedback.
The assumption is that if there were no problems last week, there shouldn’t be any problems this week, as long as the sound team doesn’t turn any knobs or push any buttons.
I’ve also heard stories about sound-system installers who “set the board once” and tell the sound team they’re only allowed to move the faders, but not to touch any of the “special knobs” on the top half of the mixer.
You know the knobs I’m talking about: those mysterious EQ and AUX controls that if turned incorrectly, can cause all sorts of feedback and assorted sonic mischief.
But I’m here to tell you that to make a great mix and to turn yourself into a great mixer you need a few failures. Failures are good for you, and as I often tell my teenage boys, you learn way more from failure than you do from success.
How so? Let me illustrate with a few personal examples.
When I started my first real job as a robotics designer, I held the dubious position of being the youngest design engineer in the history of the company. I was fresh out of school and had already been designing my own gadgets from mini-bikes to rockets from the time I was ten years old.
And while I entered the job with a great deal of confidence, I was soon in over my head. Because instead of just building a wacky gadget for myself in my basement, now I was doing it with someone else’s money.
And it was not only the money; I had a team of mechanics and electricians who would build anything I drew up on a blueprint. This was both a dream come true and the biggest terror of my design life.
What if I designed something that was a failure? Then everyone would know that I had made a mistake. Would I lose my job if I failed at a design? Talk about second guessing myself….
Latest ResourceFor Lighting Design, What Software Is The Right Match For Your Needs? (Part 3)
Dig into this final part of a three-part series that looks into choices for lighting design software, including Vectorworks and LightConverse, and how each can best serve the needs of your church.